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Old Jan 28, 2006, 06:46 PM // 18:46   #1
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Default "Hexing" Mods

Okay, we have longer enchant mods already, we have people bellyaching about the Lieutenant's Helm... Why not add "hexing" mods for weapons, just like "enchanting" mods? 10% to 20% longer duration on hexes cast by the user. My two cents, add 3 more and you can buy a peppermint...
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Old Jan 28, 2006, 06:49 PM // 18:49   #2
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Been suggested a few times I think.

I dunno, as I've said before, I'd only want this implemented if they also had a quick recovery from hex mod.
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Old Jan 28, 2006, 06:50 PM // 18:50   #3
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I think they are saving those mods for the next chapters coming along. Don't want to unleash it all in one siting .

/signed.
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Old Jan 28, 2006, 11:24 PM // 23:24   #4
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oh i hope it'll be added.

and i think it'll be a good itea to add offhhands for casters with +AR +hp in stance mods. f/ex how exactly my ne/mes with mantra of resolve and curses build is supposed to benefit from +5AR +45hp from enchanted offhand i can get from collector or weaponsmith in droks? she's using rare offhand with +5AL^50 and recharge bonuses, but i had to spend HUGE amount of time in la1 be4 i was able to find 1 and buy it faster than any1 else same goes for my mes/ne.... alot of casters are using stances and rarely have enchants on them. it'll be nice to add item designed for such builds.
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